Interactive Learning

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The Latest Tools for Teaching STEM: Video Game

One of the most talked about issues in education these days is the crisis we have in America involving the STEM disciplines. STEM stands for Science, Technology, Engineering, and Mathematics.  Many researchers are coming to believe that video games may be a solid answer to the dilemma of how to get through to kids on STEM issues.  Do you have any experience with this?  Were you taught via video games?  And what do you think of this technique as a way of teaching?  Read the articles above to see what some teachers/researchers are doing and discuss how you think this may or may not work.


Science, Technology, Engineering, and Mathematics, are extremely essentially in improving outdated systems that have been put into place for years. Updating techniques of teaching, at all ages, is one of the most important innovations to work on. Gaming, as popular as it is, I believe can work to expand children’s knowledge of STEM subjects.

Myself, personally, have very little experience when it comes to learning through gaming. I learned most courses in a very traditional way. Technology in general was not used with the curriculum I grew up with. Cell phones were band, and laptops were not allowed in the school either. Technology was only used to write papers at home, or creating powerpoints. When I was in middle school, that the was the most exposure I had with gaming as a form of teaching. We would play “Where in the world is Carmen Santiago” and the “Oregon Trail” while in Computer class. It would be a break from learning how to properly type on a QWERTY keyboard. These games would help us understand different areas of the country and the world, as well as, being a history lesson. I did enjoy these games in class because of how competitive I would get, and overall they were fairly helpful. I am a very visual learner, as most people are, and this is a great way to interact with what we are learning.  Even though I had very little gaming experience in school, it was a mainly positive experience. Technology is booming, and using it to improve education is necessary.

I think that educators need to tap into this even more than the experience I had. Using the competitive nature that most kids have some form of, gives a “fun” way to learn, and increases motivation. There are obviously side-effects to this form of learning as well. Gaming is addictive, for better and for worse. Being on a computer for hours on end can raise physical issues. I think that a good combination of interactive learning and traditional methods is fantastic for education.


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